These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. Despite its few random elements, Gunfight is the most consistent, the most thrilling, and the most fun mode that Call of Duty has added in more than a decade. It’s always possible to win when you’re outnumbered.
Available on disc and digital download first on PS4.
Call of Duty4: Modern Warfare, is back, remastered in true high-definition, featuring enhanced textures, rendering, high-dynamic range lighting, and much more to bring a new generation experience to fans. The winning team has to have the best aim, the best plans, and the best play across a variety of guns. One of the most critically-acclaimed games in history. Instead, Gunfight feels like a more distilled expression of skill.
Over the last 12 years, the series made its name on classes, unlocks, and different loadouts. But if you look around and don’t see an enemy, you can rest assured that there aren’t many places for them to hide.Īll this makes for a unique Call of Duty experience. Most offer substantial and effective cover, plenty of ways to sneak around your opponents if open fights aren’t your forte. Each of Gunfight’s maps are similar to other Call of Duty maps, but much much smaller. You know there are either one or two players, you know what weapons they have, and chances are you can guess where they are on the map. When you lose in Gunfight, you know exactly why, since you know all the variables at play. It’s just your aim versus your opponent’s.Ĭall of Duty: Modern Warfare review bombed over Russian portrayal There’s no surprise advantage or slightly better attachment. There’s a very specific kind of comfort that comes from knowing that you and your opponent are working with the exact same weapons. While the numbers issue obviously isn’t at play in Gunfight ( there are only two players per team, after all), its random weapon selections are a clever solution to the problem Search and Destroy had with its variable loadouts. Infinity Ward/ActivisionĮven in Call of Duty’s old Search and Destroy mode, which also eliminated respawns, the best opportunities for heroics were often stifled by the fact that you were facing three or four enemies at once, all outfitted with different weapons and gear. If I could come in clutch, even in the face of adversity, I could make a difference. Rarely in Call of Duty have the stakes been so clear and daunting, but the game still offered just enough hope of victory. When the opposite happens - my teammate takes a dive in the opening seconds of a round - I ended up with the most exciting and tense moments of Call of Duty multiplayer I’ve ever played. If I lost a one-on-one at the beginning of a round, then I know my team’s chance of winning get a whole lot slimmer. It’s painfully clear how much you matter. I might carry my team - racking up 30 kills - and still lose. In other Call of Duty modes, there’s always been a slight disconnect between personal skill and your team’s performance. Call of Duty: Modern Warfare is a thrill ride that turns you into a monster